WWE 2K20 is a fun game that might be worth buying in a few months

PARIS, FRANCE - OCTOBER 29: A gamer plays the video game 'WWE 2K20' developed and published by 2K Sports during the 'Paris Games Week' on October 29, 2019 in Paris, France. 'Paris Games Week' is an international trade fair for video games that runs from October 29 to November 03, 2019. (Photo by Chesnot/Getty Images)
PARIS, FRANCE - OCTOBER 29: A gamer plays the video game 'WWE 2K20' developed and published by 2K Sports during the 'Paris Games Week' on October 29, 2019 in Paris, France. 'Paris Games Week' is an international trade fair for video games that runs from October 29 to November 03, 2019. (Photo by Chesnot/Getty Images) /

WWE 2K20 has flaws, but it’s also filled with fun enjoyable content. Once the team has finished fixing the bugs, it just might be a game you’ll want to buy.

So many of us wanted to be so excited for WWE 2K20. I was certainly not the only one. From having the first women’s MyPlayer mode to the Women’s Evolution showcase mode, all the way to the crazy monster characters in the Bump in the Night downloadable content, there were so many promising things about WWE 2K20.

When I finally got a chance to play WWE 2K20, two things became abundantly clear. The first was that it felt nearly identical to play WWE 2K19, which isn’t actually a bad thing. It’s especially impressive considering the context of how WWE 2K20 was created, but we’ll get to that in a moment.

The actual gameplay of WWE 2K20 felt like WWE 2K19, with only a few minor changes to the controls. Features like the reversal meter, special character abilities known as Payback, and the traditional momentum meter used to earn signatures and finishers were all back as expected.

Once I got rolling, it didn’t take long for the glitches to rear their ugly head. Cameras going rogue during entrances, referees glitching into superstars, ladders behaving erratically within the ring, they were everywhere. And yet, they didn’t keep the game from being fun.

There were times when those glitches would become frustrating enough to want to take a break from the game. Many of the glitches wouldn’t actually break the game. Little camera changes and stuff like that can be a temporary problem that will go away, as do weapons that have gone rogue.

There were, unfortunately, a few moments where the game failed altogether. Things froze to the point I’d have to quit the game and relaunch it. A few matches glitched out to the point I’d have to restart the match. Only a few times has the game completely crashed due to an error and had to close on the PS4 system.

The game’s MyPlayer career mode could also get problematic. Cut-scenes would clip in odd ways at times, and sometimes those scenes would glitch out altogether. The biggest problem with the MyPlayer mode is just plain loading times. It feels like you spend more time in loading screens than playing the game.

And yet, the game is still so much fun. Frankenstrowman is actually laying on a table like Frankenstein and is brought to life via a bolt of lightning during his entrance. Demon King Finn Balor appears in a burst of flame and transports down the ramp with magic fire.

Wicked Aleister Black levitates during the in-ring part of his entrance. Unleashed Randy Orton literally spits venom, and has the ability to do so during the match via a Poison Mist. The game is filled with unique weapons like an actual tombstone, the Book of the Dead, an enormous lollipop, and what I’m pretty sure is just a lightsaber.

Unfortunately, even with all of this enjoyable content, I can’t suggest fans actually invest in the game. Not yet, at least. The reality is that this game is simply unfinished. There was heavy criticism as footage of the game started to filter out about the character models themselves.

The faces of superstars were far from perfectly crafted, and several looked worse in direct comparison to the way they looked in WWE 2K19. Twitter user Pastasauca provided some insight into the issues on Twitter, explaining why the team on WWE 2K20 had issues:


She later went on to explain that the departure of a major development partner (she is likely talking about Yuke’s) left the game’s developer team between a rock and a hard place when it came to finishing the game on time.

With all of this in mind, it’s not surprising at all that the game was filled with bugs that still needed to be fixed. It’s no surprise that the facial models didn’t have time to get touched up. All of that was disregarded at the behest of WWE’s guaranteed release date. The game was coming out, regardless of what shape it was in.

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The problems were so vast upon release that some players started demanding refunds, and Sony actually listened. Sony actually began issuing refunds to players who reporting major issues within the game and even missing collector’s edition or deluxe edition content.

Those things all sound dire, but the first signs of hope and the eventual completion of this game trickled in today. 2K Games announced a new patch for the game, which aims to fix several reported bugs. I’ve played the game a little since the game was updated, and some glitches remain while others have sorted themselves out.

Inside the Elimination Chamber, there is still odd glitching when characters move around the turnbuckles outside of the ring. However, a match-breaking glitch where ladder matches in the Hell’s Coliseum arena had no ladders has been fixed, and now they spawn at ringside as expected.

Everyone working on the game is doing their best. They’re trying to fix things and make this the game we all wanted to see on October 22, 2019. If you’re still on the fence about WWE 2K20, revisit things in a few months.

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Give the team time to work out the kinks and finish the game, then keep an eye out for discounts around Christmas. WWE 2K20 isn’t a bad game, it’s just not done yet.